BioShock Infinite had religious content altered
BioShock: Infinite had changes made to religious themes to avoid offending people.
Creative director Ken Levine revealed that he had conversations with people on his team about the religious content and decided to alter it.
Levine explained that he wouldn't cut anything from the game based on people's feelings, but he would alter it to improve the product.
"I had some very valuable conversations," Levine told OPM. "One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something.
"What I said to them was, 'I'm not going to change anything to get your approval, but I think I understand what you're saying and I think I can do something that's going to make the story better, based on what you said'.
"So I did that, and I'm grateful for them bringing in their perspective. The last thing I wanted to do was change something because it offends somebody, but the thing they pointed out was making it a lesser story."
Levine also went on to explain that the game isn't focused on one particular theme.
"I think people first saw it and thought it was a game about the tea party in America, then they saw it as a game about the labourer movement. Now people are going to think it's a game about religion.
"It's about patriotism, it's about all those things but I think we keep larger meanings a little closer to our vest."
Click here to watch the first five minutes of gameplay in BioShock: Infinite.