Forza dev: You can't talk power unless you're informed
Forza Motorsport creative director Dan Greenawalt has claimed that talking about console power is pointless unless you're "super informed".
With the next-generation of consoles right around the corner, a lot of talk has been focused around the added power that developers will get to play with.
However Greenawalt believes discussions on the internet about power don't mean much unless you really know what you're talking about.
"I think it's interesting when people talk about power this and power that, because to have a really honest discussion there you have to be super informed," he told ArabicGamers.
"Because it's kind of like the difference honestly between, 'Which is faster, a 500 horsepower Mustang or a 400 horsepower BMW M3?' It's not an easy question."
Greenawalt then went on to explain how the power of the Xbox One benefits Forza Motorsport 5.
"So when you're building the game and you make a bespoke engine that was built for the platform, and the platform is optimised for the type of work you're doing, it's very important where the power is and where the optimisations are.
"We were involved with the development of the Xbox One since the very beginning, so four years ago. And that allowed us to make sure that it was an operating system, it was a platform, it was hardware that was made for core games like Forza Motorsport.
"So we have 1080p resolution, we have 60 frames per second and more than that we have the Cloud. And the Cloud allows us to deliver things that I've wanted to deliver for ten years now."
Forza Motorsport 5 is an Xbox One launch game arriving later this year.