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Star Wars 1313 development 'daunting'

Star Wars 1313 development 'daunting'
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Developing Star Wars 1313 is a 'daunting' experience, according to Lucasarts Dominic Robilliard.

Robillard claimed there is an added pressure when working on a Star Wars game as there is a need to meet fan expectations.

Industrial Light and Magic is working with Lucasarts on Star Wars 1313 and Robillard spoke to OXM about what that involvement was like.

He said: "It's interesting because you know, on one hand it can be really daunting. It's a very shiny object to have next to us while we're building the game, but I think ultimately the awesome thing is how liberating it is from a gameplay perspective.

"Everything that we've done with them originated from something the game needed. I think in times gone past people have looked at points of collaboration with the other parts of Lucasfilm and it either hasn't worked out because of technical ability of the hardware or all kinds of other reasons.

"What we're able to do this time round is just sit there and kind of unpack the game into its component parts and really take a careful look at where we should collaborate."

Star Wars 1313 will launch in 2013.

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