Splinter Cell series still "evolving"
Ubisoft believes that the Splinter Cell series is still evolving and hasn't settled on a particular formula yet.
Comparisons have been made with fellow Ubisoft franchise Assassin's Creed, but animation director Kristjan Zadziuk believes that Splinter Cell has a lot more room for growth.
"We haven't got the luxury of Assassin's Creed where we know our formula; we're still evolving," he told OXM.
"If you look at them, there's no two Splinter Cells that are the same. They've all evolved and adapted. That, to me, is what makes it really exciting.
"We're getting closer to what that game is, and maybe it isn't necessarily about Splinter Cell being a 15-16million Call of Duty-type best-seller. Maybe it's just about being the best Splinter Cell that it can be."
Zadziuk added that Splinter Cell incorporates unique elements instead of using features from other games under the Ubisoft umbrella.
"It's not like we sit around and go 'I'm having that'; it's what works for each game.
"Far Cry 3 is such an expansive game, so they're trying to find you an organic way of giving you a map. That wouldn't work for Splinter Cell - there'd be no point in Sam climbing to the top of a tower and pressing a button.
"But then again, we have our own version of active sprint. It's not a way of copying Assassin's Creed, it's our way of making Sam more fluid."
Last year Splinter Cell: Blacklist art director Scott Lee told ArabicGamers that Sam Fisher "will be back" on the Xbox One and PlayStation 4.