Star Wars Battlefront boasts incredible detail
Star Wars Battlefront will boast incredible details, according to Dice design director Niklas Fegraeus.
The content in game, such as characters, weapons, vehicles and the like, were created using a process called “photogrammetry”.
Photogrammetry involves having a load of cameras taking shots of props, costumes and other assets from every angle from the original films and fed into software system that then renders them out in digital 3D.
The results are incredible, so the in-game weapons and characters are all the actual characters as Fegraeus explained.
“When you play Star Wars Battlefront and wield a lightsaber, or hop into an X-Wing, it’s the actual thing. It is THE lightsaber and it is THE X-Wing.”
And it’s not just the props. The environment too has undergone the same treatment with Dice devs hopping around the globe and taking “tens of thousands” of images which were then plugged into the Frostbite Engine and enhanced with a process called Physically Based Rendering, or PBR.
“Instead of adding the visual data to the objects themselves, you give them the real physical properties of that material. And what that does in the end is, of course, something that looks stunningly realistic,” Fegraeus explained.
And from the renders we’ve seen, they’re not wrong.
We’ll have more information as it comes, so make sure you keep checking back.